Don't let commercials fool you, though, it'll be quite some time before you're rocking true superstars in your lineup. This, alongside 'Daily Challenges', can be a big source of early packs and help you level up. The key offline option here is 'Tour', where you work through a whole bunch of games and challenges against the CPU to earn experience and packs. It all revolves around Packs that you earn by levelling up or completing challenges, while naturally you start off with a pretty mediocre team. This is the Wild Card Football take on Ultimate Team, where you create an organization and grind your way to earning players, Wildcards, and 'Vanities' like uniforms. Captured on Nintendo Switch (Docked)īut yes, let's get to where this game wants you to spend your time: Dream Squad. For those who enjoy the game's style but want to stay away from 'Ultimate Team'-style grinding, this is a nice option. A welcome mode is 'Season', where you pick a team and play a basic campaign against CPU opponents with Wildcards on or off depending on preference. You can hop into exhibitions against CPU, in local or online play in our online test performance was fine, with the netcode only adding the occasional hitch. At times your cards will overrule your opponent's, and vice versa, and they can certainly have a major influence on the outcome. Each card has varied strengths and costs points to play it becomes a tactical challenge to manage your points and deploy the right cards for the right play. Wild Cards are used during games in all phases of play - their impact can include boosting or decreasing player speeds, putting oil slicks on the ground, sapping opponents' stamina, and more besides. The cartoonish look plays into the action, with the named 'Wild Card' element being a key factor. In terms of controls, it's far simpler than something like Madden, for example, but the play-to-play moments can feel just as frantic, especially on defence as you desperately switch players and try to make a play. Unlike NBA Playgrounds, though, Saber Interactive is treading a fine line between simplicity and complexity, trying to make the game relatively accessible while grappling with the depth of the sport. The actual Football embraces wackiness, too, opting for a 7-a-side approach and chaotic gameplay. Like the studio's previous sporting output, the approach is fantastical and entertaining.Ĭaptured on Nintendo Switch (Handheld/Undocked) The handful of arenas are also neat, including a hefty stadium, urban locations like Chicago and London, a camping haven in an impressive forest, and a few other fun options. The teams have relatively little in common with the real-world versions, albeit this Bears fan (yes, by all means feel pity for your humble scribe) was surprised that the Justin Fields team had pretty good stats. While teams are fictional, the players - current and former - are very much real, and interestingly the equivalents to NFL teams are named after their quarterbacks. What it does have is an NFLPA license, the player's association, and that's a big part of the pitch for Wild Card Football. From Saber Interactive, it follows a similar approach to NBA Playgrounds and its 2K-pubished sequel, albeit this time the studio is flying solo and doesn't have the official NFL license. Now we can add Wild Card Football to the mix, and it's certainly an ambitious release in comparison to its contemporaries on the system. While the Nintendo Switch has never had the prominent American Football video game series, it has had some notable efforts in the Indie and retro spaces.
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